Usually each escape room package can be divided in 2 categories:
- Game items (those created specifically for the game and participating in the gameflow). This includes specific furniture hand-crafted for the game and the furniture, which heavily particiapes in game process (has secret compartments and/or maglock installed)
- Non-game items (which help immersion, create the believable atmosphere etc, but are not crucial for the game flow)
Some of the themes (usually the more expensive ones) don't have the generic furniture at all - secret temple hidden in the jungle of Eldorado or dean's office in a School of Magic can't be equipped with things from the garage sale.