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Magical wands in escape room design
(time of reading 4 min)
Just like the movies, escape rooms are able to choose any theme and genre. But while "Star Wars" can only be produced and broadcasted by LucasArts/Disney, escape rooms of the same theme can be duplicated all across the world. Sometimes you can even find a handful of very similar games in the same area. Yes, it always seems to better find something unique, but some ideas are just too lucrative for both players and escape room owners to avoid them.

For example: "Sherlock Holmes" - themed escape room will always provide a higher value than some random detective-themed, even if somebody already runs one in nearby area.

"Sherlock" is just one of three staples, which can guarantee some interest on established market or provide a jumpstart for the new one. "Saw" is the other safe choice and "Harry Potter" is the third one. But while "Sherlock" can (at least theoretically) be run on a shoestring budget (padlocks and similar Gen1 stuff) and without a whole lot of electronic props, "Harry Potter"'s magic will require a bit more sophisticated solutions.
Pro-tip: If you are planning to open your own Hogwarts (or however you going to call it to avoid copyright issues), there is at least one thing that appears to be must-have for your scenario and escape room design: magical wands.
As long as you cannot imagine a young wizard without that powerful device, nor your customers will. And they will definitely LOVE the opportunity to create some magic just the same way Harry P. and his friends did.

One features the Kinect technology and appears to be more expensive and harder to control and maintain (while it still allows some really great tricks). The other one is simpler and yet more reliable: magnets and reed switches/ hall effect sensors not just get the job done but also seem to be a perfect fit for this task
Variety of sizes and shapes is great to fit the magnet into the wand. And once you need wands to work almost identically (from engineering perspective) for different puzzles - it's completely ok to get a handful of sensors being triggered by the same object. Usually you cannot use more than one magnet-triggered puzzle in a room - just because of the reed switches' nature (they can be triggered by any magnet so the magnetic items for 2 puzzles become interchangeable) of have to cook up some tricky solutions, based on items' shape and size.

What usually is perceived as a disadvantage of reed switches becomes the clear advantage - one wand (or more, depends on the number of players) is able to interact with different objects (containing reed switches inside) and create some magic for your players.
A+ team have developed scenario and successfully implemented Hogwarts-themed escape room mostly based on the mentioned technology

Props kit is pretty much affordable due to reasonable approach, while the whole escape room excites both grown-ups and children, providing the opportunity to expand your customer base.

Check it - it looks simple, is reliable and easy to install.
School of Magic

Charming journey into the world of powerful wizardry and magical perils. This escape room design features a concept providing players an opportunity to make numerous actions with their magical wands.